
Tuesday, 22 February 2005 | bengisu
Lighting Artist, Electronic Arts
February 19, 2005
We are looking for talented individuals who specialize in creating new and innovative lighting for the next generation of gaming technology. Working within our Lighting and FX team, you will be responsible for creating lighting rigs for environments and characters. When it comes to lighting skills, we are looking for someone capable of executing the lighting look across a variety of genres and assisting Lead Lighting artists in the development of the lighting look for EA games.
Requirements:
Understanding of 3D lighting solutions. A good working knowledge of at least one Major 3D software package (Maya, XSI, 3DS Max, etc.) Quickly master in-house tools. Take a provided design and complete work within provided style consistently. Ability to work within a style including a style set by another artist/art director/ Brand Identity. Core fundamentals, understanding of task, as well as light, form, shadow, and color. Use of Compositing software Able to meet import dates/milestones and work well in team environment.
PORTFOLIO SUBMISSION GUIDELINES
Please include a detailed summary of what your particular contributions were and which software you used. Please only send copies of your art as submissions will not be returned.
Please address your demo to Art Recruiters and include a current resume, detailed shot list (do not forget your shot list) and cover letter with your portfolio/demo reel. Online demos and DVD's are preferred. For Online demos, please display a single web link at the top of your resume in bold.
Mailing address: Electronic Arts Attn: Art Recruiters 209 Redwood Shores Parkway Redwood City, CA 94065
Eric B. Thomas ethomas@ea.com
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