
Tuesday, 22 February 2005 | bengisu
Virtual clay modelling
Virtual clay modelling becomes a reality for 3D artists
SensAble Technologies have announced version 1.0 of the ClayTools system for Discreet 3ds max software will be shipping in March 2005. This system, based on SensAble patented technology, delivers incredibly fast, unconstrained modelling for high-detail, organic models and touch-enables the powerful tools within 3ds max software.
The ClayTools system offers a true 3D interface with force feedback. Users work with their tactile sense to mould the virtual clay just like real clay. Users can smudge, smooth, carve, and tug at models to rapidly create game content that is typically organic. Characters, faces, props, and scenery can be generated quicker than with traditional modelling tools.
The ClayTools system includes the ClayTools virtual clay modelling application, the HapticExtender/MX plug-in, and the Phantom Omni device. Using the ClayTools software, users can quickly create 3D concept models and high-resolution, detailed models. The high-res detail can then be captured and normal mapped onto low-res models for in-game use. The HapticExtender/MX adds the sense of touch with 3D navigation to the tools within 3ds max that gives users direct physical interaction such as using 3D gestures to define motion capture paths.
The ClayTools modeling application combined with the Haptic Extender/MX, gives users a versatile toolset that allows them to either start in 3ds max and then use the ClayTools application to add details or start by creating a high-detail model using the ClayTools application and then use a variety of techniques to derive a low-res model for texture-mapping.
SensAble will be demonstrating the ClayTools system for 3ds max, Rhinoceros and the prototype for Maya software, at the Game Developers Conference, March 9-11, 2005, Booth #661, Moscone West Convention Center, San Francisco.
Source: CGNetworks.

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