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Sunday, 5 June 2005 | Levent OZLER
Maya Helps Power Digital Characters and Key Scenes
Alias-Maya Helps Power Digital Characters and Key Scenes In Star Wars: Episode III-Revenge of the Sith As Industrial Light & Magic's chief animation software, Maya helps Lucasfilm Ltd. realize its latest box-office record-breaker
Alias announced today that its Maya software was the chief 3D animation technology used to realize key characters and scenes in the recently released Star Wars: Episode III - Revenge of the Sith. Throughout the film's production, Maya acted as Industrial Light & Magic's (ILM's) main animation software, allowing the company's talented animators to create the memorable performances of such fully digital characters as Yoda and the villainous commander of the droid army, General Grievous. Moreover, such key scenes as the film's opening - a fast-paced, riveting space battle that ends with the stunning acrobatics of a Maya-driven Obi-Wan Kenobi - were also brought to life through the power of Alias' award-winning Maya software.
With over 90 minutes of computer-generated content - 2151 shots - Episode III makes use of a great deal of 3D animation talent and technology in order to tell its story. Of those 2151 shots, none required such careful crafting as those where digital characters interact with real actors. "One of ILM's big breakthroughs with this movie," says ILM Chief Technology Officer, Cliff Plumer, "is the level to which the digital characters engage the audience. The way they emote and interact with the live-action actors, often in epic battle scenes, is completely convincing."
Alias software has been helping ILM to create visual effects for blockbuster movie projects since 1989 when the California-based special effects giant was working on The Abyss. Other notable ILM projects that have been fuelled by Alias technology include Terminator II: Judgment Day, Jurassic Park, The Mask, Perfect Storm, Pearl Harbor and Star Wars Episodes: I and II. This latest installment in the Star Wars series, however, marks the first time that ILM has used Alias' Maya software as their primary 3D package for animating characters.
"After the production of Star Wars: Episode II- Attack of the Clones we introduced Maya as our main animation technology," states Plumer. "Our animators have found they can achieve their desired results very quickly with Maya: those results have allowed us to take digital characters, such as Yoda, to new heights."
What is Maya? Maya is the world's most popular professional 3D modeling, animation and rendering solution. It is used by film and video artists, game developers, multimedia (print and web), design visualization professionals and 3D enthusiasts to create engaging, lifelike digital images; realistic animation; and extraordinary visual effects. On March 1, 2003, for the awards year 2002, the Academy of Motion Picture Arts and Sciences awarded Alias|Wavefront an Oscar for scientific and technical achievement for the development of Maya software, the professional 3D animation and effects package. Not only has the software merited its own Academy award, it has also assisted in the creation of numerous Oscar-nominated and Oscar-winning films including: Spider-Man I and II; Ryan; I, Robot; Shrek 2; Shark Tale; The Polar Express; and all of the films in Peter Jackson's Lord of the Rings series.
Episode III -- The Digital Cast Along with Yoda, the other primary character who is 100% digital is the part-droid, part-alien General Grievous. Like Yoda, Grievous has to interact - often at the point of a light saber - with real actors. Because Grievous' alien visage is predominantly sheltered behind a droid mask, he did not require the high levels of detailed facial animation seen in Yoda. Nevertheless, Grievous has many unique, visually-impressive and sometimes "creepy" Maya-driven moves.
Moreover, many of the key, "live" cast members - including Ewan McGregor (Obi-Wan Kenobi), Hayden Christensen (Luke Skywalker), Ian McDiarmid (Supreme Chancellor Palpatine) and Christopher Lee (Count Dooku) - had their own Maya-powered stunt doubles. These digital doubles, while never obvious, are often used to perform daring feats and acrobatic stunts that would be highly difficult or dangerous for live actors.
"In our films, the animated characters have to hold their own with the live action characters," states Animation Director, Rob Coleman. The key to making this work, he feels, is for the animator to move beyond his or her traditional role. "What I learned over the last couple of years, while working on Yoda, was that we animators are actually actors."
For Coleman being "an actor" meant putting himself into the place of his character and performing the scene -while being video taped. Coleman would then closely review the tape with his team of animators and have them add in the meticulous levels of detail revealed in his own performance. During the peak production period for Star Wars: Episode III, Coleman's team included 45 Maya animators.
About Alias As the world's leading innovator of 3D graphics technology, Alias develops software for the film and video, games, web, interactive media, industrial design, automotive, architecture and visualization markets. Alias has headquarters in Toronto and a custom development center in Santa Barbara with offices worldwide. Please visit the Alias web site at http://www.dexigner.com/directory/detail/5456/ or call 1-800-447-2542 in North America. International contact numbers include: Northern Europe, Middle East and Africa, +44 (0) 1494 441273; Germany, East & Southeast Europe, 0049 89 31 70 20; France, Spain and Portugal, +33 1 44 92 81 60; Italy, 39 039 6340011; Japan and other parts of Asia Pacific, 81 3 5797 3500 and Latin America, 770 393 1881.
About ILM Industrial Light & Magic (ILM) is a Lucasfilm Ltd. company serving the digital needs of the entertainment industry for visual effects. ILM has been awarded 14 Academy Awards for Best Visual Effects and received 17 Scientific and Technical Achievement Awards. http://www.dexigner.com/directory/detail/5457/

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