Design Directory Dexigner Design Agenda Design Database Dexigner Start Dexigner Newsletter empty
Dexigner Logo Dexigner Concept
Product DesignProduct DesignGraphic DesignGraphic DesignFashion and Jewellery DesignFashion and Jewellery DesignArchitectureArchitectureDigital DesignDigital DesignArtArt
Add
colortitle



Doom 3 Review

Doom 3 Review

The fact that the Doom 3 engine is going to be one of the foundations for the next generation in PC gaming bodes well for the industry. Id Software has once again created a technological tour de force. The cramped corridors and rooms that make up the bulk of Doom 3 are incredibly realistic thanks in no small part to the real-time lighting effects that the game engine is capable of pulling off. Other games have done real-time lighting, but never before has it been so convincingly realized.

And the effect is put to good use throughout the entire game. The Martian research base that comprises the bulk of Doom 3’s levels is cramped, dingy, and filled with moody, flickering lights that often leave you wondering just what might be lurking in the shadows. In contrast, the Martial landscape (which you spend far too little time on) is convincingly lit with a single light source that casts harsh, realistic shadows everywhere.

This fantastic attention to detail carries over to the creature design. Although the creatures and objects can appear a bit boxy, the lighting, textures, and bump mapping all work in conjunction to create monsters that look more realistic than in any other game.

By far, the most impressive thing about the Doom 3 engine is how well it performs on a mid-range system. Even the lower detail settings look amazin

more: www.g4techtv.com/xplay/features/4... (74)

bookmark:


7/9/2004 | Viewed 7,476 time(s)


Latest News

•  The Story of Stuff with Annie Leonard
•  Pictoral Aural: Visual Interpretations of Music by Marcus Oakley
•  MOGO Media Dreamweaver Web Publishing Workshops with Adobe
•  ACR Electronics Hires Planet Propaganda to Shape Brand for Outdoor Market
•  Playspace: Monster Tea Party
•  Kia Ceed First Korean Car to Earn Design for Environment Award
•  DPR Construction Tapped by AIA for National Headquarters Project
•  Hospital Design Can Heal According to First Comprehensive Report
•  Michael P. Hanson of JDavis Architects Earns LEED Accreditation
•  2008 Governor General's Medals in Architecture
•  City Move Interdesign: Call for Entries
•  ICON5: The Illustration Conference
•  Leo Burnett Taipei Declared Leadership Agency
•  Black & White Project Space

Design Directory | Design Database | Design Agenda | Newsletter | Start | Map | Mobile | Link to Us | Contact & About Us
XML

17,459 topics, 2,593 online visitors, 195,163,335 page views

© 2001-2008 Dexigner™ Network | Design News | Doom 3 Review
    Italian | German | French | Spanish | Portuguese | Dutch | Russian | Japanese | Chinese | Korean