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Maya to Serve As Chief Animation Software For Lucasfilm Animation SingaporeAlias announced today that its Maya software has been chosen as the chief 3D animation technology at Lucasfilm Animation Singapore.
The animation studio, which opened today, is gearing up to produce digital animated content - including films and television for global audiences.
The choice of Maya not only gives the company access to world-leading 3D modeling, animation and visual effects technology, it assists them in drawing top animation talent to their facility.
When Lucasfilm decision-makers - such as Chief Technology Officer, Cliff Plumer - began the process of determining the new facility's animation infrastructure, their goal was to find robust products that could handle the demanding requirements of feature film and television production.
Says Plumer: "We needed a 3D solution with a proven track record and solid user base.
We were also looking for the software that would give our animators the greatest possible amount of creative flexibility. Maya was the obvious choice."
One of the first projects the new facility plans to tackle using Maya software is a fully-animated television series, based on the Star Wars universe.
As the core animation software at the facility, Maya will be used for all of the modeling and character animation in each episode.
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28/10/2005 | Viewed 30,167 time(s)
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