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Animation Out, Simulation InWe're all familiar by now with the concept of next-generation games.
After all, we've been watching the Xbox 360 story unfold for almost a year now - great graphics, bigger concepts, more gaming genres intertwined.
In all, it's about a more-sophisticated gaming experience.
But LucasArts might disagree about just what a next-generation gaming experience really is.
In a talk titled "Unlearn What You Have Learned," Chris Williams, lead producer on the forthcoming and as yet untitled Indiana Jones game, outlined just how the next-gen gaming experience should be fundamentally different even from what we're seeing now.
The basis of this experience stems from a George Lucas vision and the bringing together of LucasArts and movie effects studio Industrial Light & Magic, responsible for the stunning visuals in films such as War of the Worlds.
The two companies have been working for the past 18 months on a piece of technology called Zed, a toolset for creating content for next-generation platforms.
The combination of the two sets of experience is, according to Williams, having a very positive impact on working practices.
"ILM can achieve this impossibly beautiful, incredibly graphically advanced look, but it can take forever to achieve, like on Pirates of the Caribbean when it can take hours, if not days, to render out a single
more: www.gamespot.com/news/6159265.htm... (224)
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9/10/2006 | Viewed 13,441 time(s)
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