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The Ten Trendiest Concepts in Game Design

The Ten Trendiest Concepts in Game Design

August 20, 2004  |  Levent OZLER

Like every other entertainment sector, the videogame industry is prone to sudden fads and fashions that seem to spring out of nowhere, take the scene by storm, and then disappear only to be replaced by more advanced technologies, or better ideas, or something really silly.

With this in mind, I’ve carefully surveyed the current industry and come up with ten concepts that no game design studio can afford to overlook. Feel free to add your own. Or take issue with mine.

more: blogs.guardian.co.uk/games/archives/game_culture/2 (91)

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