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| 3D Game Engine Design |
| Aimed at the working Visual C++ game developer, 3D Game Engine Design provides a tour of mathematical techniques for 3-D graphics, and the source code thats used to implement them in state-of-the-art video game engines. If you work in the game industry (or would like to), this book will serve you well, because it delivers excellent best practices for algorithms and programming techniques thatll help your software keep up with the competition. |
www.amazon.com/exec/obidos/ASIN/1558605932/ - 24k
- 25 Apr 2004 - Details
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| Game Architecture and Design: A New Edition |
| Game Architecture and Design: A New Edition is a revision of the classic that you have been waiting for! This is a detailed guide to game design and planning from first concept to the start of development, including case studies of well known games. Originally published in 1999, Game Architecture and Design, has been updated by the original authors Andrew Rollings and Dave Morris. They tap back into what they teach so well and update this classic with skills and techniques found in the industry today. |
www.amazon.com/exec/obidos/ASIN/0735713634/ - 22k
- 24 Apr 2004 - Details
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| Alter Ego |
| Alter Ego is a cool concept book, presenting the phenomenon of the contemporary avatar-the virtual characters gamers choose and design to engage in 3D worlds online. Portraits of gamers from the United States, Europe, China, and Japan (including leading figures of the gaming world) are paired with digital images of their alter egos, graphically dramatizing the gap between fantasy and reality. |
www.amazon.com/exec/obidos/ASIN/1905712022/ - 14k
- 26 Jun 2007 - Details
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| 3D Game Programming for Teens |
| "3D Game Programming for Teens" is a comprehensive, step-by-step introduction to 3D game programming for both teenagers and non-programmers. Organized into three parts, the book begins with an introduction to the game development industry, the game development process, and game engines including WildTangent. Part two covers JavaScript and Web programming and illustrates several different concepts including variables, loops, and arrays. The third part of the book brings all of the concepts learned together, as you incrementally build a 3D game as each skill is introduced. |
www.amazon.com/exec/obidos/ASIN/159200900X/ - 17k
- 28 Feb 2006 - Details
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| 3D Game Textures |
| Learn how to create stunning, professional-quality game textures from an award-winning industry expert. This book is your one-stop-shop to learn everything you'll need to know about texturing game worlds, from the research that goes into creating a world to tips, tricks and tools of the trade. |
www.amazon.com/exec/obidos/ASIN/0240807685/ - 20k
- 28 Feb 2006 - Details
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| Advanced 3D Game Programming All in One |
| Take your 3D game programming skills to the next level! "Advanced 3D Game Programming All in One" uses the Torque Game Engine to teach experienced 3D game programmers advanced concepts. |
www.amazon.com/exec/obidos/ASIN/1592007333/ - 16k
- 28 Feb 2006 - Details
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| Artificial Intelligence for Games |
| Creating robust artificial intelligence is one of the greatest challenges for game developers. AI is increasingly important to games, and a game's commercial success is often dependent on the quality of the AI. Ian shows how to think about AI concepts from the start as an integral part of the game play, describes numerous examples from real games, and explores these ideas in-depth through detailed case studies. |
www.amazon.com/exec/obidos/ASIN/0124977820/ - 16k
- 28 Feb 2006 - Details
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