This book is the first history of British animated cartoons, from the earliest period of cinema in the 1890s up to the late 1920s. In this period cartoonists and performers from earlier traditions of print and stage entertainment came to film to expand their artistic practice, bringing with them a range of techniques and ideas that shaped the development of British animation.
This book provides the most comprehensive history and analysis of Australian animation published to date. Spanning from the 1910s to the present day, it explores a wide-range both of independent animation, and of large-scale commercial productions. Presented within a uniquely international context, it details the frequent links between Australian animation and overseas productions.
Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques. It features interviews and in-depth case studies from some of today's leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker.
If you need a fun, hands-on introduction to core animation techniques - then look no further! Heather Freeman guides you through a wide range of practical projects, helping you establish and build skills in narrative animation, motion graphics and visual effects.
Stop Motion: Craft Skills for Model Animation provides the first truly practical introduction to the craft skills of model animation. This is a vital book in the development of model animation which, following the success of Aardman's first full-length film, Chicken Run, is now at the forefront of modern animation.
Traditional animation's system of interchangeable characteristics and predictable limited movements is being overturned by a new breed of character designers who are redefining the craft. Berlin-based Pictoplasma documents that revolution in this NTSC DVD and book set, which showcases over 50 forward-looking, stylistically outstanding studios, animators and designers in three hours of programming and 80 pages of text.
The Motion Blur 2 book and accompanying DVD showcase work from 27 of the most important and influential visual freethinkers, cultural influencers and creative visionaries who are leading the revolution. Featuring work +and interviews from talent including Airside, D-Fuse, Intro, Lobo, Mk12, Ne-o, Pleix, Bob Sabiston, Floria Sigismondi.
Matt Kelland, Dave Morris and Dave Lloyd's Machinima: Making Animaled Movies In 3d Virtual Environments provides examples of a new way of making movies based on technology originally developed for computer games. Machinima movies are made on virtual sets using virtual characters and 2D graphics engines derived from popular games - so any filmmaker with a home PC an create them. Learn how to build sets, handle animation, customize existing sets, and plug in characters through a title which addresses everything form camera angles and acting to a history of machinima.
The most overlooked component in 3D animation is design. This is a cross-platform book that shows how to apply the techniques of pre-visualization through sketching, color, and photo reference to enhance your 3D.
Written for designers, students, and hobbyists, Introduction to 3D Graphics and Animation Using Maya explores the fundamentals of 3D. Through a variety of practical tutorials, users learn everything they need to know about the techniques and theory behind modeling, rendering, UV editing and layout, texturing, lighting, animation, and character animation.
Maya 3D Animation for Everyone teaches people how to make practical use of animation in business, professional, and academic realms using one of the most popular and powerful 3D animation application. It's not a book for the typical 3D artists wanting to learn how to do animation, but it's for advertisers, architects, and industrial designers, etc. who wants to add animation to their presentations and products.