Autodesk Flame 2016 Extension 1

Autodesk Flame 2016 Extension 1

Autodesk has unveiled Extension 1 for its Flame 2016 family of 3D VFX software at IBC 2015. Inspired by feedback from the community, the release introduces new workflow improvements and creative tools, along with a performance boost that streamline the creation, management and delivery of assets for artists within a multi-delivery pipeline.

The Flame Family 2016 Extension 1 features a new, unified media management approach to share, sort & sync media across different sequences, and enables users to finish faster in Flame Premium, Flame and Flare. New capabilities include: Shared Sources, Source Sequence, Shots Sequence, Shared Segment Syncing and Smart Replace.

Extension 1 offers real-time GPU-accelerated debayering of RED and ARRIRAW source media, using high-performance NVIDIA K6000 or M6000 graphics cards, and allows artist to begin work instantly in Flame Premium, Flame, Flare and Lustre.

The addition of a GMask Tracer in Flame Premium, Flame and Flare simplifies the creation of stunning VFX, with spline-based shape functionality and an easy-to-use chroma keying algorithm.

Flame 2016 Extension 1 will be available to subscription customers on September 23.

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