Building Blocks of Tabletop Game Design
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks can be read cover to cover, used as a reference when looking for inspiration for a new design, help to solve a specific problem or assist in getting unstuck in the midst of a project.
Author Geoffrey Engelstein, Isaac Shalev
Category Game Design Books