Elements of Game Design
This book offers an introduction to the basic concepts of game design, focusing on techniques used in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels -mechanics and systems, gameplay, and player experience - and explains how novice game designers can use these three levels as a framework to guide their design process. The text is notable for emphasizing models and vocabulary used in industry practice and focusing on the design of games as dynamic systems of gameplay.
Category Game Design Books