The Uncanny Valley in Games and Animation

The Uncanny Valley in Games and Animation

The Uncanny Valley in Games and Animation presents a novel theory that goes beyond previous research in that the cause of the Uncanny Valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the Uncanny Valley and its implications for computer-graphics animation.

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Author Angela Tinwell

ISBN 9781466586949

Category Game Design Books

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