Level Design: Processes and Experiences

Level Design - Processes and Experiences

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces.

Amazon

Author Christopher W. Totten

ISBN 9781498745055

Category Game Design Books

  • Last updated
  • Write a Review
  • Dexigner may receive a commission from purchases made via links on this page.