Graphic Design Books
The language of symbols is universal, unambiguous and intelligible in every region and culture. Featuring more than 500 outstanding artworks and individual characters by 100 international artists, this book is giving insight to the current trends in figurative design.
Multicolour: New Rainbow-hued Graphics looks at the most engaging use of color in print design, packaging, installations, fashion, and architecture.
The Graphic Designer's Business Survival Guide explains how to build a profitable, sustainable design business. Packed with sample agreements, letters, forms, and more, it reveals how to: create a website and portfolio that highlight design solutions; do pre-pitch research and deliver winning presentations; prepare inviting proposals that win lucrative contracts; establish a reliable system for tracking billable hours (and staying solvent); use cold-calling strategies even sales phobics can master; quantify design decisions in ways that business management can relate to and respect; break out of "freelancer" mode to highly compensated creative consultant.
The Best of Brochure Design 11 is a highly visual collection of ideas for everything from choosing type to photo treatments, and everything in between.
Basics Graphic Design: Idea Generation explores the different ways in which designers can generate creative ideas in response to a given project brief.
Women in Graphic Design 1890-2012 presents the most significant female designers and traces their paths to professionalization and acclaim, through short biographies, essays and conversations with well-known contemporary female designers such as Irma Boom, Paula Scher, Sheila Levrant de Bretteville, Julia Hoffmann, "Swiss Miss" Tina Roth Eisenberg, Katja M. Becker, Anna Berkenbusch, Heike Grebin, Gisela Grosse, Miriam and Nina Lambert, Iris Utikal and Judith Grieshaber.
Focusing on how graphic designers tackle the ordering of number-heavy information, Numbers in Graphic Design shows how the best design minds around grapple with timetables, annual reports, and other data-rich documents.
Tracing the history of graphic design over the past 30 years, this dense and informative reader presents a large selection of essays which address the origins and purposes of the field.
Featuring a comprehensive selection of writings by renowned graphic designer, graphic design theorist and historian Richard Hollis, this densely illustrated book includes a wide array of interviews, essays, letters, articles and lectures. It covers virtually everything regarding the field and history of graphic design, from Soviet revolutionary posters and designers in Nazi Germany to Penguin book covers, New 'New' Typography, Max Bill and Nicolete Gray.
The Language of Graphic Design: An Illustrated Handbook for Understanding Fundamental Design Principles provides graphic design students and practitioners with an in-depth understanding of the fundamental elements and principles of their language - graphic design - what they are, why they are important, and how to use them effectively.
Design Theory presents groundbreaking, primary texts from the most important historical and contemporary designthinkers. From Aleksandr Rodchenko's "Who We Are: Manifesto of the Constructivist Group" to Kenya Hara's "Computer Technology and Design," this essential volume provides the necessary foundation for contemporary critical vocabulary and thought.
Popular Lies About Graphic Design by Craig Ward is an attempt to debunk the various misconceptions, half truths and, in some cases, outright lies which permeate the industry of design.
Geo/Graphics presents a focused study on geometric designs in today's creative current starting with touchable designs in To The Touch. At the end of the book, On The Move invites readers to watch 28 motion pictures produced based on simple shapes by scanning respective QR codes.
Palette 01: Black & White collects only the most engaging design work making use of just two colors. The range of projects created with just these two shades is sure to amaze, as the designers featured have completed an incredibly diverse spectrum of 2D and 3D products that focus on aspects such as scale, pattern, positive and negative space, line work, typography and previously underutilized materials.
Graphic Design Before Graphic Designers is a comprehensive retelling of the history of printing from 1700 to 1914 and a cornucopia of visual and technical extravagance. Based on original research and aided by a wealth of delightful and fully captioned examples that reveal the extraordinary skill, craft, design sense, and intelligence of those who created them, the book charts the evolution of "print" into "graphic design."
Exploring the Elements of Design offers clear explanations of the fundamental principles, award-winning examples of professional work, and diagrams that clearly show how these principles operate in successful design solutions. Offering a practical and visual introduction to the world of graphic design, this book provides readers with detailed coverage of design concepts, including color, imagery, creative thinking, and visual-problem solving, as well as an overview of the field of graphic design and related career options.
Design Speak: The Basics of Design Terminology is a short booklet meant to give people working with graphic designers a basic understanding of the definitions and terms used in the graphic design industry.
Graphic Design Theory combines an analysis of historical thinking about design with contemporary critical theory. Throughout, explanations are linked to visual concepts, so the book is useful for studio instruction as well as freestanding lecture courses on history or theory.
Five hundred graphic designs created since the advent of mechanical reproduction, are showcased in this archive - from the Gutenberg Bible and Nuremberg Chronicles of the fifteenth century, to the cutting edge magazines, posters and ephemera of today. It is the authoritative selection of newspapers, magazines, advertisements, typefaces, logos, corporate design, record and CD covers and moving graphics from around the world, which have created a benchmark for excellence and innovation.
Graphic Design Process features a series of in-depth case studies exploring a range of both universal and unique design methods. Chapters investigate typical creative strategies-Research, Inspiration, Drawing, Narrative, Abstraction, Development, and Collaboration-examining the work of 20 graphic designers from around the world.
With over 200 new and updated entries, The Thames & Hudson Dictionary of Graphic Design and Designers provides information about typographers, journals, movements and styles, organizations and schools, printers and private presses, art directors, technological advances, design studios, graphic illustrators, and poster artists from the mid-nineteenth century to the present day.
Star Graphic Designers is a compilation of more than 80 of the best current international graphic designers with the aim of offering a comprehensive showcase of their most prominent works and becoming a reference manual for graphic design in the 21st century.
Digital Colour in Graphic Design is a complete, practical guide to handling colour graphics on the desktop for Mac and PC - from the scanning, creation and manipulation of images to processing for different colour output devices.
Graphic Design History is a critical approach to the history of graphic design. Organized chronologically, the book demonstrates the connection to the current practices of graphic arts, visual expression, and design with its engaging narrative and special features.
Designing For Social Change: Strategies for Community-Based Graphic Design is a compact, hands-on primer for graphic designers who want to use their unique problem-solving skills to help others. Author Andrew Shea presents ten proven strategies for working effectively with community organizations.
The Graphic Design Business Book is packed with directly relevant strategies for creating a business plan, managing a studio, presenting portfolios, marketing on the Web, keeping clients happy, and more. The book includes sample contract forms and listings of professional organizations - all contributed by experts in their fields.
Drawing for Graphic Design is a comprehensive, must-have reference for design students and professionals of all levels who want to implement drawing as a creative tool. Author and designer Timothy Samara presents a broad, inclusive view of drawing-encompassing pictorial rendering, icon and symbol development, mapping and diagramming, graphic translation, nonpictorial abstraction, alphabet design, collage, and typography-that will empower readers to add drawing to their design vocabulary.
Pretty Ugly is a diverse collection of these recent aesthetic rampages not only in the fields of graphic design and visual communication, but also in product design, furniture design, art, and photography. The originators of this work consciously use unusual or negatively perceived forms, colors, and perspectives in an attempt to blaze new creative trails.
This revolutionary guide is not only the first to look at how typography in design creates a call to action, but it also explores type and image as language. Stop, Think, Go, Do is packed with arresting imagery from around the world that influences human behavior. Page after page, you'll find innovative messages that advocate, advise caution, educate, entertain, express, inform, play, and transform.
Vectorism examines the state of contemporary vector graphics and its continuing relevance in the design world.