Design Books

Page 7 of 12
  1. Pastel

    Pastel

    Through 110 recent visual experiments and thoughtful solutions in fashion, product and extensive areas of communication designs, Pastel sets to reveal the true potentials of this soothing colour family that typically lends a mild sweetness to everyday life.

  2. Hegarty on Creativity - There Are No Rules

    Hegarty on Creativity: There Are No Rules

    From Renaissance art to rock 'n' roll, Hegarty takes a wide-angle view of creativity as he sets out to demystify the many ups-and-downs that can arise during the creative process. Paralyzed by the blank page? Daunted by cynics in the workplace? Money leading you astray? Hegarty combines personal experience and anecdotes along with clear, pragmatic, and good-humored insight into tackling all creative challenges head on.

  3. Spectrum

    Spectrum

    This collection attempts to compile a group of art and design projects of various types that show an effective, innovative use of color, showing the meaningful effect it can have when employed with care.

  4. Masterpieces of Italian Design

    Masterpieces of Italian Design

    Masterpieces of Italian Design is an overview of the past two centuries in Italian design and manufacturing. This new title documents the 110 most pioneering designs to come out of Italy, and explains why, with stunning images and explanatory texts.

  5. Designing for Behavior Change

    Designing for Behavior Change

    Stephen Wendel, HelloWallet's head researcher, takes you step-by-step through the process of applying behavioral economics and psychology to the practical problems of product design and development. Using a combination of lean and agile development methods, you'll learn a simple iterative approach for identifying target users and behaviors, building the product, and gauging its effectiveness.

  6. Design Transitions

    Design Transitions

    Design Transitions presents 42 unique and insightful stories of how design is changing around the world. Twelve countries are represented from the perspectives of three different communities: design agencies, organizations embedding design; and design academics.

  7. Materiology

    Materiology

    Materiology is directed at all those who are interested in materials and in working with materials: from architects, production designers, and stylists to artists: a handbook for students and new professionals as well as for experienced professionals, written in a clear, understandable style. Ordered alphabetically and illustrated with photos, each of the cards holds a description of the material with its main properties, strengths and weaknesses, and possible uses.

  8. Experience Design

    Experience Design

    Experience Design: A Framework for Integrating Brand, Experience, and Value aims to help businesses tap into the power of design and foster better collaboration between business and design in order to deliver more valuable experiences to customers. Experience Design is a thought-provoking text that helps businesses think about customer engagement and experience throughout the customer lifecycle.

  9. 101 Design Ingredients to Solve Big Tech Problems

    101 Design Ingredients to Solve Big Tech Problems

    Tough technology and business challenges face you at every stage of a project. The one-page ingredients in 101 Design Ingredients show you how to solve problems using practical examples you can apply right away.

  10. Design Management - Exploring Fieldwork and Applications

    Design Management: Exploring Fieldwork and Applications

    Featuring a series of international case studies, Design Management: Exploring Fieldwork and Applications argues that assessment of the design function within any organization must incorporate both qualitative and quantitative research methods. The book explores a number of key themes, such as new product development, risk in design and corporate identity.

  11. Red Dot Design Yearbook 2013/2014

    Red Dot Design Yearbook 2013/2014

    The yearbook volumes "Living", "Doing" and "Working" are a must for anyone interested in remaining up-to-date on the current trends in international product design: architects, designers, product and purchasing managers, design institutes, technology freaks, design-scene insiders, and individuals who are fascinated by culturally relevant product development.

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    Just Kidding!

    Just Kidding! features a broad spectrum of thoughtful and creative approaches that talk to a growing child, add precious moments to a child's growth and aspire to redefine a grown person's life.

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    So1o 2uo 3rio

    In the world of design, two heads are not necessarily better than one. Featuring the like of Leslie David, Le Creative Sweatshop and Craig & Karl, So1o 2uo 3rio makes it obvious why these 30 award-winning design units are proud to stay small.

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    Sustainist Design Guide

    Sustainist Design Guide explores how sharing, localism, connectedness and proportionality are creating a new agenda for social design.

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    Best CreatiFes 2013

    Best Creatifes 2013 is a compilation of the most creative individuals in the international design scene. Divided into three categories showcasing individual designers, firms, and universities, it is complemented by essays focusing on the latest trends in design.

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    The Digital Creative's Survival Guide

    The Digital Creative's Survival Guide is packed with practical advice on topics like managing studio politics, dealing with nightmare clients, using good digital project management practices, understanding design briefs and finding your niche in a constantly changing industry.

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    Design Currency

    In Design Currency, authors Jenn and Ken Visocky O'Grady show you how to frame the value of your design work in terms that your business partners will both understand and respect.

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    Wonder Wood: A Favorite Material for Design, Architecture and Art

    Wonder Wood presents this timeless material as it is being used today and how it can be used in the future. It also documents a selection of current international projects and processes, making-ofs, and experiments by 120 internationally renowned designers, architects, and artists, whose creative and innovative approach to the material makes their work compelling.

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    Design: The Groundbreaking Moments

    This latest volume in Prestel's Groundbreaking Moments series explores great ideas and turning points in the history of design.

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    Scandinavian Design

    This all-you-need guide includes a detailed look at Scandinavian furniture, glass, ceramics, textiles, jewelry, metalware and industrial design from 1900 to the present day, with in-depth entries on over 200 designers and design-led companies, plus essays on the similarities and differences in approach between Norway, Sweden, Finland, Iceland, and Denmark.

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    Bauhaus

    The Bauhaus as a school, where handicrafts, art and technology were taught together, has outlived the subsequent fashions in architecture and design. This volume provides an insight into the historical, cultural philosophical, political and pedagogical circumstances of the early years.

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    Presentation Basics

    Presentation Basics helps students hone both of the critical aspects of successful presentation-visual and verbal skills.

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    New Public Works

    Between 1999 and 2002 the National Endowment for the Arts's New Public Works program sponsored design competitions in cities across the United States. The forward-thinking designs that emerged have influenced the physical form of major public works projects nationwide. New Public Works presents a history of the program, along with interviews with participants.

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    Manage Your Day-to-Day

    With wisdom from 20 leading creative minds, Manage Your Day-to-Day will give you a toolkit for tackling the new challenges of a 24/7, always-on workplace. The book features contributions from: Dan Ariely, Leo Babauta, Scott Belsky, Lori Deschene, Aaron Dignan, Erin Rooney Doland, Seth Godin,Todd Henry, Christian Jarrett, Scott McDowell, Mark McGuinness, Cal Newport, Steven Pressfield, Gretchen Rubin, Stefan Sagmeister, Elizabeth G. Saunders, Tony Schwartz, Tiffany Shlain, Linda Stone, and James Victore.

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    Design Firms Open for Business

    Design Firms Open for Business is a firsthand look inside studios and offices, both large and small, from all over the world. The inner workings of more than 40 different-sized and variously focused design establishments are explored, offering keen insights into firms working on everything from two- to three-dimensional projects. Designers reveal their thinking about a broad spectrum of important issues, ranging from the names they selected to the underlying philosophy of their practices to the business models they employ.

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    Drawing: Ronan & Erwan Bouroullec

    Drawing, 864-page paperback book, collects more than 850 drawings that Ronan & Erwan Bouroullec made between 2005 and 2012.

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    Dutch Design Yearbook 2012

    The fourth Dutch Design Yearbook presents an overview of more than 60 of the best projects in urban design, product design, fashion and graphic design produced in the Netherlands in 2011-2012.

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    Working with Multimodality: Rethinking Literacy in a Digital Age

    In today's digital world, we have multiple modes of meaning-making: sounds, images, hypertexts. Yet, within literacy education, even 'new' literacies, we know relatively little about how to work with and produce modally complex texts. In Working with Multimodality, Jennifer Rowsell focuses on eight modes: words, images, sounds, movement, animation, hypertext, design and modal learning. Throughout the book each mode is illustrated by cases studies based on the author's interviews with thirty people, who have extensive experience working with a mode in their field.

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    Behavior Space

    Behavior Space proposes that corporations do not design products or services anymore: they design behavior spaces. Facebook is not a product, not a technology, but a behavior space. Innovation is the creation of a new behaviour space. Alexander Manu illustrates how these new concepts are transforming design and product development so that the process changes from a static and product-centred approach to one that is entirely centred on the user and their behaviours that emerge as they interact with what they have bought.