The Encyclopedia of East Asian Design is the first comprehensive publication to focus on East Asian design and its histories. The work is organized by country to reflect specific regional and national histories and geographies. Within these geographies, traditions, histories, theories & practices, as well as key issues in modern and contemporary design, are considered. The topics covered in these volumes range from ceramics and textiles, interior and architectural design, to environmental and sustainable design.
Dedicated to the history of design from the mid-19th century to the present, Design History Handbook provides guidelines for the development of design, offering an overarching vision of the subject and at the same time highlighting areas for future investigation. Along with the chronological story, Design History Handbook presents a diachronic approach in which, through in-depth graphics, the story of a single type, material or concept detaches from its historical place to create relationships with similar phenomena of other periods. The volume reproduces 300 color images, many with lavish captions elaborating on each story and leaving room for the reader's interpretation.
Critical Design is becoming an increasingly influential discipline, affecting policy and practice in a range of fields. Matt Malpass's book is the first to introduce critical design as a field, providing a history of the discipline, outlining its key influences, theories and approaches, and explaining how critical design can work in practice through a range of contemporary examples. Critical Design moves away from traditional approaches that limit design's role to the production of profitable objects, focusing instead on a practice that is interrogative, discursive and experimental. Using a wide range of examples from contemporary practice, and drawing on interviews with key practitioners, Matt Malpass provides an introduction to critical design practice and a manifesto for how a radical and unorthodox practice might provide design answers in an age of austerity and ecological crisis.
Design as Art is an illustrated journey into the artistic possibilities of modern design, by the enfant terrible of Italian art and design for most of the twentieth century. Bruno Munari was among the most inspirational designers of all time, described by Picasso as "the new Leonardo." Munari insisted that design be beautiful, functional and accessible, and this enlightening and highly entertaining book sets out his ideas about visual, graphic and industrial design and the role it plays in the objects we use every day. Lamps, road signs, typography, posters, children's books, advertising, cars and chairs-these are just some of the subjects to which he turns his illuminating gaze.
Part design manual, part manifesto, the first career retrospective of Fabien Baron, whom Vanity Fair called 'the most sought-after creative director in the world,' is an immersive visual survey of more than 30 years of award-winning art direction, design, and image-making. Using examples taken from across the entire range of his work - including typography, packaging, product, furniture, and interior design - Baron's book communicates his aesthetic logic with clarity and style.
What They Didn't Teach You In Design School is a guide for designers, covering everything they need to know about building a successful career after graduating. Here the reader will learn how to get that all-important first job, and how to impress their new employer. They will also have at their fingertips plenty of useful, practical information essential to know in the design studio and when working for clients.
This is the official course book for the Central Saint Martins' Foundation diploma, including key lessons in fashion, fine art, graphic and three-dimensional design. With exclusive material and expert guidance from curriculum leaders, this book offers the essential practical know-how for you to thrive in the world of art and design.
Red Dot Design Yearbook 2019/2020 set (Living + Doing + Working + Enjoying) marries the areas of life and living, activity and lifestyle, and work and technology, as well as leisure and relaxation. Red Dot provides a vibrant picture of the design industry and its current developments, broken down into different thematic categories. The winning products showcase model developments, potentials, and trends in current product design that will whisk you away into a fascinating world full of beauty and functionality.
Alvar Aalto made a unique modernist mark. Influenced by both the landscape and the political independence of his native Finland, he designed warm, curving, compassionate buildings, wholly set apart from the slick, mechanistic, geometric designs that characterized much contemporary European practice. Whether a church, a villa, a sauna, or a public library, Aalto's organic structures tended to replace plaster and steel with brick and wood, often incorporating undulating, wave-like forms, which would also appear in his chair, glassware, and lamp designs. This book features approximately 120 images, including photographs, sketches, drawings, and floor plans. Introductory essays explore the architect's life and work, touching on family and background as well as collaborations with other architects.
The creator of the ubiquitous Knoll 'Tulip' chairs and tables, Eero Saarinen was one of the 20th century's most prominent space shapers, merging dynamic forms with a modernist sensibility across architecture and design. Among Saarinen's greatest accomplishments are Washington D.C.'s Dulles International Airport, the very sculptural and fluid TWA terminal at JFK Airport in New York, and the 630 ft. (192 m) high Gateway Arch of St. Louis, Missouri, each of them defining structures of postwar America. With rich illustration tracing his life and career, this introduction follows Saarinen from his studies across his training all the way to his most prestigious projects, and explores how each of his designs brought a new dimension to the modernist landscape.
The Social Design Reader explores the ways in which design can be a catalyst for social change. Bringing together key texts of the last fifty years, editor Elizabeth Resnick traces the emergence of the notion of socially responsible design. This volume represents the authentic voices of the thinkers, writers and designers who are helping to build a 'canon' of informed literature which documents the development of the discipline.
The creative duo Charles Eames and Ray Kaiser Eames transformed the visual character of America. Though best known for their furniture, the husband and wife team were also forerunners in architecture, textile design, photography, and film. The Eameses' work defined a new, multifunctional modernity, exemplary for its integration of craft and design, as well as for the use of modern materials, notably plywood and plastics. From the couple's earliest furniture experiments to their seminal short film Powers of Ten, this book covers all the aspects of the illustrious Eames repertoire and its revolutionary impact on middle-class American living.
Service design is a rapidly growing area of interest in design and business management. Good Services lays out the essential principles for building services that work well for users. It is a practical book for practitioners and non-practitioners interested in better service delivery, to guide their decision-making without the need to first learn how to design a service themselves.
Ideal for agile teams and lean organizations, this guide includes 11 practical tools to help you collaborate on strategy, user research, and UX. Hundreds of real-world tips help you facilitate productive meetings and create good collaboration habits.
J. Robert Rossman and Mathew D. Duerden present a comprehensive and accessible introduction to experience design. They synthesize the fundamental theories and methods from multiple disciplines and lay out a process for designing experiences from start to finish. Rossman and Duerden challenge us to reflect on what makes a great experience from the user's perspective. They provide a framework of experience types, explaining people's engagement with products and services and what makes experiences personal and fulfilling.
DESIGN(H)ERS is a stunning showcase of up-and-coming talent spanning across a variety of design mediums to highlight the distinction and diversity that women bring to their respective fields. Coupled with compelling stories revolving around the journeys of luminaries who have already made their mark, this book serves to intrigue and inspire the creatives of the future.
User experience doesn't happen on a screen; it happens in the mind, and the experience is multidimensional and multisensory. This practical book will help you uncover critical insights about how your customers think so you can create products or services with an exceptional experience.
Paris by Design is the definitive Paris book for the design-savvy traveler and creatively curious Francophile. With a combination of interviews, profiles, essays, tips, and lists, author and designer Eva Jorgensen explores why Paris has such a magnetic pull for artists and design lovers, by introducing us to some of the city's most fascinating residents and frequent visitors.
In a fleeting fourteen-year period, sandwiched between two world wars, Germany's Bauhaus school of art and design changed the face of modernity. With utopian ideals for the future, the school developed a pioneering fusion of fine art, craftsmanship, and technology to be applied across painting, sculpture, design, architecture, film, photography, textiles, ceramics, theatre, and installation. This book celebrates the adventurous innovation of the Bauhaus movement, both as a trailblazer in the development of modernism and as a paradigm of art education, where an all-encompassing freedom of creative expression and cutting-edge ideas led to functional and beautiful creations.
Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure - often hidden, covered up, a source of embarrassment - is the secret ingredient of the iterative creative process. In Iterate, they explain how to fail better.
Featuring more than 100 profiles of pioneering women designers, some who have achieved global recognition such as Ray Eames, Charlotte Perriand and Zaha Hadid, 'Women in Design' also introduces the fascinating and often untold stories of lesser-known designers, who have similarly shaped and enriched the story of design.
Design History Beyond the Canon subverts hierarchies of taste which have dominated traditional narratives of design history. The book explores a diverse selection of objects, spaces and media, ranging from high design to mass-produced and mass-marketed objects, as well as counter-cultural and sub-cultural material. The authors' research highlights the often marginalized role of gender and racial identity in the production and consumption of design, the politics which underpin design practice and the role of designed objects as pathways of nostalgia and cultural memory. While focused primarily on North American examples from the early 20th century onwards, this collection also features essays examining European and Soviet design history, as well as the influence of Asia and Africa on Western design practice.
In The Art of Color and Design, Maitland Graves identifies and analyzes the core principles of visual design. A comprehensive analysis of all facets of design, this text is essential for all visual artists and designers.
This book broke new ground when first published in 1991 by introducing psychoanalysis, geometry, early childhood education, and popular culture into the standard political history of the Bauhaus. The ABC's of Triangle, Square, Circle also introduced two young designers, Ellen Lupton and J. Abbott Miller, whose multidisciplinary approach changed the field of design writing and research. With a new preface by Lupton and Miller, this collection of visually and intellectually stimulating essays is a must-read for educators and students.
Although inflatable objects have been around for more than 200 years, architects, artists, and designers keep rediscovering this deceptively simple - often playful, and occasionally bizarre - technology. Bubbletecture brings together inflatables in every conceivable size, shape, and hue across the realms of architecture, design, art, and fashion. From inflatable dresses and hats to buildings employing cutting-edge technologies, from ingenious chairs, lights, bowls, and even egg cups to children's toys and provocative art installations, Bubbletecture demonstrates that inflatable design is simply irresistible.
Materials in Progress: Innovations for Designers and Architects by Sascha Peters and Diana Drewes spans a bridge from science and industrial research to applications in architecture and design. With only eight chapters, it eloquently yet succinctly offers a well-grounded overview of the latest material innovations, including edible packaging, liquid light, and intelligent natural materials.
Solving Critical Design Problems demonstrates both how design is increasingly used to solve large, complex, modern-day problems and, as a result, how the role of the designer continues to develop in response. With 13 case studies from various fields, including program and product design, Tania Allen shows how types of design thinking, such as systems thinking, metaphorical thinking, and empathy, can be used together with methods, such as brainstorming, design fiction, and prototyping.
UX BITES starts by defining the meaning and value of User Experience Design and presents the most efficient workflows of the UX process. It then makes a case for adopting a user-centric approach, while helping the reader master ways to understand their user. Presenting frequently used research methods, and explaining how to apply each, it prepares the reader to take real UX projects head-on. The final two chapters move the spotlight to practical tips and statistics every designer can apply, and as a conclusion, it ends highlighting unethical practices to avoid as a UX Designer.
A design system aligns an organization around creating consistent experiences, at scale and over time. It's a living set of tools, practices, and guidelines that increase efficiency and creates a bigger cultural impact throughout the organization. Hack the Design System provides fresh perspectives on the impact that a design system has on a company, how to make it a success, and the future of design systems between digital and non-digital experiences.
'Universal Methods of Design: Expanded and Revised' presents 125 research methods for design in a concise and accessible format, now updated with new information on digital design and software and 25 new chapters. The techniques included provide an opportunity to structure conversations that can help designers better understand and empathize with people, and as a result build more meaningful products.